Ambience
For ambience read: atmosphere, meaning: a surround or envelope of selected data = stressors. An ambience
can become a bath when the brain and body are wholly flooded, i.e. filled,
indeed, overwhelmed exclusively with the ambience’s data = stressors. The
stressors that impact as ‘bath’ are (fundamentally random, but normally
weakly relativised) sights, sounds, smells, tastes and touches, all generated
(from streams of actual data bits accessed externally or internally
interpreted) as virtual realities inside the brain operating as Biological
Navigation System (to wit: Bio-Nav). Any stressor or combination of stressors,
positive or negative, may flood (i.e. load to capacity and thereby make real)
current consciousness, that is to say, the display (or map, as iconic
representation, that is to say, the self-image selections currently
displayed) of a bio-system’s state (as whole survival (i.e.
self-preservation) response). In addition
to forest ambience, the affects of exercise, like walking or climbing, or
selective daydreaming also positively stress and flood the bio-system and so
help return to maximum survival response capacity. See: Understanding
bathing
See: Acute
vs. chronic stressor
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