God isn’t merciful

 

 

In infancy humans are imprinted by their elders1 with the notions2 that ‘There is only one God’,3 ‘God is great’, ‘God is merciful’ and that good things4 happen ‘With the help of God’ and so on.

 

 

In adolescence humans reinforce those imprints by adding the notions of ‘mine’ or ‘our’ to that of God.5,6 Though not publicly stated, the adolescent privately believes that ‘There is only one God, mine (or ours)’, ‘My (or our) God is great’, My (or our) God is merciful’ and good things happen to me ‘With the help of my (or our) God’ and so on.

 

 

The mature adult, namely the one who has developed beyond infancy and adolescence, believes, because imprinted by everyday experience,7 that God, now understood8 as G.O.D.,9 has no everyday real-time qualities (or properties) other than the generalised capacity to generate ever more complex identical copies of ITSELF in real-time.10

 

In other words, the ordering and so creation device11 G.O.D. has no everyday real-time qualities. Such qualities emerge with the increased complexity of the elaborated order.12 And the elaborated order, being an identical,13 albeit differentiated copy14 of G.O.D., serves as god,15 namely as means of achieving even greater complexity, thus more elaborate qualities.16

 

So the qualities (or properties17) of ‘great’, ‘merciful’ and ‘helpfulness’ belong not to non-local G.O.D.18 but, as emergent effects, to ITS local copies.19

 

In short, the gods, that is to say, all the emerged bits that make up the universe,20 happen as niche elaborations of the wholly recursive G.O.D. function (or app), therefore as local G.O.D. applications, thus as G.O.D. content, therefore are rightly called ‘gods’.

 

 

So it’s not G.O.D. who is ‘great’, ‘merciful’ and ‘helpful’ and so on but the gods, his elaborated off-spring.  

 

 

 

 

 

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©  2018 by Victor Langheld

 

 

 

 

 

 

 

 

 

 

1.  In ancient Judaism called ‘the Elohim’ and who, so the story goes, created heaven and earth, and Adam and Eve and good and bad too. See: Genesis 1,2 & 3.

2.  To wit: ideas that become beliefs.

3.  Monotheism. Some civilizations evolve from polytheism to monotheism only thereafter to regress back to polytheism (as in Hinduism) and of which pantheism is the extreme case.

4.  That ‘bad things’ also happen ‘with the help of God’, as when God changes sides to support the army with the bigger guns, is denied.

5.  This is the transition from pure monotheism (and pantheism that states that All are the differentiated One) to henotheism, that is to say, from the belief in ‘One God’ to that of ‘My (or our) One God.’ The ‘My (or our) One God’ belief generates the greatest, because most divisive political leverage.

6.  In adolescence, egotism or egocentrism, the natural response that supports personal survival and so prominent because vital in infancy, is now further extended and elaborated before it is mellowed towards altruism. In late adolescence the maturing human changes from being a ‘sucker’ to being a ‘spitter.’

7.  Now instructed by nature (i.e. the God PAN) rather than by culture. Nature consists of the other gods as differentiated and elaborated G.O.D. copies/clones.

8.  At first vaguely as intuition. Later on as direct experience.

9.  For the acronym G.O.D. read: General (i.e. universal) Ordering Device.

10.   In other words, G.O.D. can have no other name (as verbal icon) but the nominalisation of Its function, namely ‘Creator’ and his local self-application the name ‘Creation’, and which consists of his self-applications as ‘creator’ extensions.

11.   The automatic function (as machine) of ordering, hence of self-elaboration, is non-local. Ordering, meaning creating a more complex elaboration, produces locality and whose side-effect is original and unique, hence ‘natural’ (meaning: of inherent nature) to that locality qualities-as-properties.

12.   A quantised elaborate order is a world, i.e. a locality or niche, to itself and with transmitting its own (German: eigen) emergent qualities or properties German: Eigenschaften).

13.   Because wholly recursive.

14.   A defined (at peace, or homeostasis) product (as quantum, i.e. a niche representation) of an undefined (in the product’s real-time reference world) is generated by a violent production process. In short, G,O.D’s action is blind, because automatic and random, and violent. Hence G.O.D appears and actually is merciless, pitiless and so on to the localised copies that IT produces (for instance, the human). But ITS products, the gods, (i.e. as sons and daughters of G.O.D. and running the same basic self-elaboration operating system) not only display, if put under survival pressure, the original function of violence when re-enacting G.O.D’s basic ordering function, they also perform functions (or qualities) emerging from greater complexity and elaboration, functions such as mercy, pity, generosity, compassion, peace bringing, hate, jealously and so on.

15.   That is to say, as G.O.D. offspring, hence as ‘son or daughter of G.O.D.’ with the same DNA as G.O.D.

16.   The word ‘quality’ (or even property, i.e. what is proper to it) hardly describes the meaning of what the emergent does. The emergent transmits (i.e. impacts or contacts with) a unique and original, hence random message that ‘makes a difference’. What that message (or quality) transmits is decided by the receiver’s response and which depends on his or her message reception and processing set-up.

17.   i.e. as message outputs

18.   i.e. G.O.D. as increased complexity and elaboration, hence alternate order production unit.

19.   The product that emerges in its own real-time locality responds to its own (or German: eigen), complexity and elaboration dependent message (i.e. quality) outputs. In other words, one-up qualities (or response modes) are not found in one-down production modes. In other the words, the quality of mercy (compassion, hatred, peace and so on) happens in the human world and not in a pre-human elaboration (hence G.O.D.’s) world.

20.   And all winners because they have survived so far. Thus the whole universe, or, more specifically, nature, is heaven, the happy abode of winners.