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The ‘Līlā of Māyā’ Revisited A procedural-physics
restatement: the cognisable universe as locally rendered analogue simulations
of digital computation, in service of continuance By Victor Langheld 1. The proposition: the ancient Indian diagnosis was
right in kind The
classical Indian intuition—the world is Māyā’s
Līlā, the play of appearance—has
usually been read as metaphysical poetry: the phenomenal world is “not real,”
ultimate reality lies elsewhere, and liberation is escape from illusion. Finn’s
simulation line of thought lets us rescue the structural core of that
intuition while stripping away its unnecessary metaphysical inflation. The core
claim, restated with modern discipline, becomes: What we
experience as “the world” is not the unobserved substrate itself; it is a locally
generated analogue display produced inside bounded systems from discrete
triggers. If that
is true, then “illusion” is not a mistake; it is the method by which
any bounded processor lives. In that precise sense, the Indian diagnosis—appearance
is constructed—is fundamentally correct. Where the
tradition overreached was in turning the constructive mechanism into a
universal substance (e.g., universal consciousness). But the
“world-as-appearance” claim survives intact and becomes sharper. 2. Digital in, analogue out: the asymmetry that forces Māyā Begin
where we began: All
boundary-crossing communication is digital (quantised). Across
any interface—cell membrane, retina, skin, microphone, network cable,
synapse—what crosses the boundary is not “a continuous world.” It is a token:
a quantised event. ·
A photon arrives (or doesn’t). ·
A molecule binds (or doesn’t). ·
A pressure wave produces spikes (or doesn’t). ·
A packet is received (or dropped). ·
A bit flips (or not). These are
discrete occurrences. Yet the
lived world is not discrete in that way. It is: ·
spatially continuous (surfaces, distances), ·
temporally coherent (flow, persistence), ·
richly textured (colour, warmth, meaning), ·
causally narrativised
(because, therefore), ·
socially saturated (status, shame, pride), ·
and self-centred (“I am here”). So we face a strict asymmetry: ·
Input: discontinuous token events. ·
Experience: continuous analogue scenes. If we are
honest, only one inference fits: The
continuous world we inhabit is not delivered. It is rendered. This is Māyā in engineering form: the function that
manufactures a usable world from non-world-like inputs. 3. Define rendering properly: rendering is the
observation Finn
forces a crucial precision: a photon is not “converted into” a scene, as if a
little red leaf were hidden inside the photon waiting to be released. Correct.
The photon is a trigger. The observation is the rendered outcome. So: Rendering
is the event of observation itself—the analogue appearance
that arises when a confined procedure processes a discrete boundary-trigger
into a stable, action-guiding world-element. A
photon’s “impact” is not yet “seeing.” It is a boundary perturbation. The seeing
is the locally stabilised analogue product of a procedural cascade. A crisp
example: One
photon → “a red leaf” (schematic) 1. Boundary
trigger: photon absorbed by photopigment → molecular
state change. 2. Digitisation: receptor
output becomes spike patterns (quantised neural events). 3. Constraint
processing: layered filtering, edge extraction, colour-opponency,
motion estimation. 4. Integration: binding
across neighbouring events, time-windows, modalities, memory priors. 5. Stabilisation: a
coherent, continuous “leaf-in-light” appears long enough to guide action. The rendering
is step (5)—the analogue appearance—produced by the whole cascade. That
appearance is not identical with the unobserved trigger. Thus you obtain a
physical-philosophical pivot: The rendered
(analogue) is not the pre-rendered (digital). This is
the cleanest non-mystical meaning of “illusion”: not falsehood, but constructed
appearance. 4. Simulation = analogue representation: why “illusion”
is technically accurate To avoid
vagueness, Finn inserted the decisive equivalence: Simulation = analogue representation. A
simulation is what a confined system produces when discrete triggers are
transformed into continuous, usable internal display-structures. This
immediately implies: ·
Sights are analogue representations. ·
Sounds are analogue representations. ·
Objects are analogue representations. ·
Names and meanings are analogue representations. ·
The felt “now” is an analogue representation. ·
The “self” is an analogue representation. None of
these are imported as ready-made objects. They are locally produced displays
constrained by digital inputs and internal rules. So when India said “the world is Māyā,”
it was—structurally—saying: The world
you live in is the system’s display (i.e. self-screening), not the substrate in itself. That is
exactly the conclusion forced by token-based boundary exchange. 5. Procedure Monism: confinement as the universal
generator of displays Now fold
in Finn’s Procedure Monism’s ontological move. Procedure
Monism claims that identifiable realities are not substances but procedural
confinements: bounded sets of constraints generating stable recurrences
(“logic-sets”). Finn’s shorthand is a universalised Turing Machine: a limited
rule-set that produces localised, persistent
patterns. In this
frame, a human is not a “thing” that happens to have consciousness; a human
is: ·
an astronomically complex confinement region, ·
sustaining identity through bounded interactions, ·
generating internal analogue displays (world +
self) to coordinate continuance. So consciousness becomes a natural
consequence of confinement at sufficient organisational depth: Where
confinement generates integrated modelling, analogue display appears. The
“world” is what it looks like inside a highly integrated confinement
system running on discrete triggers. 6. The special simulation: self-consciousness as a
rendered persistence-variable Finn’s
central target was not generic perception but the human “I.” Finn
proposed that humans generated the simulation of self-consciousness— Within
our rendering framework, this becomes technically precise: ·
The system must integrate action over time. ·
It must coordinate competing sub-systems (drives,
fears, habits, social cues). ·
It must bind memory and prediction. ·
It must decide what matters to this system. That requires
an internal control object: a stable, self-referential variable that anchors
policies and assigns ownership of states. So “I” is
not a metaphysical owner of experience. It is a rendered model-component:
the persistence-tracking and policy-binding construct. In short: The self
is not the viewer of the simulation. This is
why the “I am this” family
proliferates: the self-model attaches to whatever improves coordination under
constraint—body, name, role, tribe, story, wound, mission. 7. The Indian overreach: confusing a rendering mode
with ultimate ontology At this
point, the ancient move is understandable: If the
whole world is appearance, then perhaps the “witness” of appearance is
universal. But
Finn’s framework permits a more economical explanation of the same
phenomenology: ·
When segmentation relaxes (silence, absorption,
de-narration), the display feels boundless. ·
When the self-model thins, experience feels
universal. ·
When prediction error dampens, reality feels
“absolute.” These are
rendering regime shifts within a confinement system—not proofs of an
ontological universal consciousness. So the Indian tradition was
correct about Māyā (constructed
display), and brilliant about its introspective phenomenology, but often
unnecessary in its ontological promotion. Finn’s
thesis keeps the first and explains the second without adding a cosmic
substance. 8. From simulation to computation: why analogue
displays are compiled outputs Now we
push the boundary exactly as Finn did: If the
analogue world is the rendered outcome of discrete triggers, then what the
system is doing is not passive reception—it is active computation. The
photon is not “seen.” Therefore: The
analogue world is the runtime output of digital (ultimately quantum)
computations under constraints. This
turns “reality” into something like a compiled interface: ·
Digital boundary events provide constraint
signals. ·
Internal procedures compute a coherent model. ·
The model is displayed as analogue experience. This is
why “simulation” is not a metaphor here. It is a structural claim: what
you cognise is a computed display. 9. The recursive twist: the observer is also a
computation outcome You Finn
made the most radical but also most coherent step: If every
emergent analogue is a rendered computation output, then the observer—as
an emergent—must also be a rendered computation output. So: Each
emergent happens as a digital computation outcome transformed by an observer, This
yields a universe of recursive compilation: ·
computations producing observers, ·
observers rendering computations into analogue
worlds. Nothing
“stands outside” the procedure. There is no privileged spectator. There are
only local confinements generating local displays. This is Māyā no longer as metaphysical accusation, but
as engineering description. 10. Scale and plausibility: why a human rendering
engine is unimaginably deep Finn
briefly introduced the body’s combinatorial depth to show how far from
“simple” observation really is. Even
without sub-atomic detail, a human body is on the order of ~3 × 10²⁷
atoms, organised into ~3 × 10¹³ cells (ballpark). That is not “a
mind plus a world.” That is a colossal, nested computation stack—confinements
within confinements—out of which a stable analogue theatre is rendered. So when “a leaf” appears, it
is not a direct readout of the leaf-in-itself; it is the end-product of a
multi-level computation cascade, stabilised into a usable display. This is
why Finn’s “world as simulation” claim is not airy philosophy. It is what
token-based physics and bounded organisation already imply. 11. Procedure Monism’s final integration: continuance
as the blind driver Now add
the last PM axiom Finn asked to integrate: Continuance (blind
persistence) is the basic drive. If that
is true, then the whole rendering-computation apparatus is not oriented
toward “truth” as a sacred value. It is oriented toward staying in
operation. Under
this axiom: ·
Each emergent is not a final product but a continuance
tactic. ·
Each “world” is not a revelation but an action
interface. ·
Each self-model is not essence but a control
convenience. So each computation stack
becomes: a local
experiment, a trial solution—one (expendable) answer among endless (expendable) answers—to
the same blind question: how to continue under constraint? This is
where “Līlā” becomes even more literal.
The world is not a solemn metaphysical monument. It is procedural play in the
strict sense: endless iterative trials. 12. Examples that lock the conclusion into lived
reality A few
concrete examples show the framework is not just verbal: A.
Perception ·
Digital triggers: photon absorptions, mechanical
transductions. ·
Analogue display: a continuous, coloured, stable
world. ·
Function: fast action under uncertainty (avoid
predators, find food, navigate). B.
Language and meaning ·
Digital triggers: sound packets, glyphs, tokens. ·
Analogue display: meanings, intentions, “truth,”
“insult,” “promise.” ·
Function: social coordination and survival
strategy at scale. C. Dreams ·
Minimal external triggers. ·
Yet full analogue worlds render anyway. ·
This shows the renderer is not “receiving
reality,” but generating a world-model whenever it runs. D.
Instruments and science ·
Digital events in detectors become graphs,
images, “particles,” “fields.” ·
Science itself is layered rendering: we render
the unobserved into models, then render models into new instruments, then
render new outputs again. E. Self-consciousness
under threat ·
Under danger, “I am” intensifies. ·
The self-model becomes more rigid, more central,
more urgent. ·
This supports your claim that self-consciousness
is a survival interface: a persistence-variable turned up by
extinction-pressure. 13. Final conclusion: Māyā’s Līlā
as procedural reality We can
now state the whole arc, from the Līlā of
Māyā proposition to the end, without
mysticism and without dilution: 1. Boundary-crossing
communication is quantised: digital triggers, tokens, events. 2. The
continuous world we experience cannot be imported; it must be locally
generated. 3. Rendering is the act
of observation: the production of an analogue event from digital triggers by
confined procedures. 4. Therefore the cognisable world is a simulation—an
analogue representation—constrained but not identical with the unobserved
substrate. 5. Each
emergent is a locally rendered computation outcome stack. 6. The
observer is also an emergent—therefore also a computation outcome stack. 7. Hence the
cognisable universe is recursion: computations rendering computations
into analogue displays. 8. Under
Procedure Monism, continuance is the blind driver; therefore
each emergent is a trial solution in an endless series of procedural
experiments whose only intrinsic aim is: keep
going. So the ancient Indians were
fundamentally correct about the world being Māyā’s
Līlā—not because the world is
“mere fantasy,” but because the world we live in is, rigorously, an appearance-play:
local analogue displays generated by confined procedures from digital
triggers, in service of continuance. Or in one
blunt (i.e.
cynic) Finn-line: Reality is not what is.
Reality is what keeps being rendered. The ‘Lila of Maya,’
why the ancient Indian got it right The druid said: “Life’s a
game to be played for real” |